Thursday, May 10, 2007

Learning in Second Life - Dr Jim Purbrick, Linden Labs

A good overview of SL - Persistent, Massively Mlti-user, resident built.
Services: Land=server space, classified advertising
"SL is not a game" but a "creation engine" a place to make and sell/share stuff
3D skills in SL, but make textures in Photoshop, sounds in Sound Forge, create 3D animations with something like Poser, and put it all together with scripting.
Transferable skills - these production skills are real life skills in the digital economy.
So potential for business skills to sell the stuff you make.
Talks about building and selling a car and developing a brand and marketing it.
Throw a launch party. Real world event planning.
Artificial Life Research - script virtual fish, virtual food and predators.
Performance.
Movie making (design and build sets, costumes, etc, etc)
Charity (eg Red Nose, Relay for Life).
All ages and genders from around the world. More Euro-centric than US centric now surprisingly. In all respects a different profile than games. Especially gender (40% female).

Why has education got interested in SL?
"SL started as a rolling hillside in 2003" - everything in it has been built by the residents.
Instant gratification - "It's very easy to get something started. If you get an idea you can just go and do it. Very satisfying."
"Creation is always on." There's no creation mode. You don't have to stop socialising while you fiddling with your creations.
Collaborative creation - there's always someone you can ask for help.
Situated learning - (Ivory Tower of Primatives is full of instructions of how you would make something complex in SL).
On-demand learning - all sorts of CoPs exist and 101 courses.
You don't go on a course and then start to learn, you just start and seek help as and when you need it.
LSL Wiki for help on scripting.
Examples and Building Blocks - not always starting from scratch . there are places where you can get things (Gubiestore) that you can further develop.
Physics - simulation, show people the maths, building rockets
History - eg the rocket museum
Skydiving - get a plane and jump out without doing any harm.
Real Life Educators - loads of courses being taught.

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